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Playstation vr headset setup8/14/2023 FYI, the upcoming PS4 Pro does have a rear USB, and can also give a visual boost to your VR games. Having a cable permanently dangling out of the front of your console might not be a huge deal, but it does feel like another example of surprisingly thoughtless design. The rub here is that while the PU has a USB port on its rear, the standard PS4 and PS4 Slim do not, so you have to run the cable to the front of your console. No, don’t go – it’s interesting, honest.Īs well as the HDMI, the Processor Unit also needs to be connected to your PS4 via USB. That seems a really baffling oversight to me, and one that’s only going to get more irritating as HDR games and TVs become more prevalent.Īnyway, back to the cables, because we’re sure as heck not done yet. Unfortunately, that’s rather undermined by the fact that the Processor Unit can’t pass-through HDR (you know, that awesome video feature that every PS4 just got), so you will have to do an irritating cable shuffle whenever you want to switch from VR to HDR gaming and vice versa. The idea here is that you don’t have to plug in and unplug cables to switch modes. The Processor Unit from now on will work as a passthrough, sending video to the headset and your TV (so anyone else can see what you’re up to) when playing VR, and just to your TV when the headset’s switched off. The HDMI cable that previously ran from your TV to your PS4 now runs to this instead, with an extra, bundled HDMI lead then running from this to the PS4. The Processor Unit itself has been designed to fit in with the rest of the PS4 family (matte black finish, ridge running down the middle) but it feels very light and plasticky by comparison. That’s mostly because you don’t plug it directly into your PS4, but instead into a Processor Unit that in turn connects to the main console. There’s a lot involved in getting your new PlayStation VR ready to rock. What’s more, the blue lights around the goggles and rear band, which are used for positional tracking, make the thing look like a Tron prop – and that can only be good thing. Nor will you suffer from the red pressure lines that a Rift can leave you with. It’s less tight and more airy around the eyes, and that means you avoid what we’ve come to refer to as ‘sweaty socket syndrome’ after a long VR session. The rubbery shroud that extends from the edges of the goggles to stop outside light spoiling your view also takes some getting used to, but overall this is a more comfortable headset than the other two. That second bit of adjustment works on notches that are a little far apart, so the lenses can feel a bit too close or too far away at first, but this is generally something you get used to. Next, you push in another button on the bottom-right of the goggles to move the lenses closer to your eyes. To put the headset on, you hold in a button at the back of the halo to stretch it out then settle it on your noggin.
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